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Virtual Reality in the Social Media Space

Virtual reality in the social media sphere is becoming more common as technology evolves and mixes with other forms of communication to create a new, virtual way to talk to people. VR social spaces get rid of the need for multiple tabs to keep track of everything. Instead, your social network will be all around you; all you’ll have to do is turn your head. VR can remove the impersonal aspects of online socialization by allowing you to communicate face to face. VR in social media spheres is poised to turn these spaces on their heads once the use of VR headsets becomes commonplace in households all over the world.

an image of a social vr space

Virtual Reality Social Media Statistics

It’s predicted that the VR and augmented reality (AR) market will grow more than sevenfold between 2018 and 2022, with many more people using these forms of technology at least once a month. Apps like Snapchat have already seen great success by including AR filters for people to use in their social posts, and that’s not expected to die down anytime soon. In fact, virtual reality social media stats suggest that more people will be venturing further into the virtual world, joining simulated spaces to make new friends and spend time with people they already know. Even Facebook has gotten in on the act, developing Horizon as a virtual social platform where people can interact and create.

Is Virtual Reality the Future of the Social Network?

The future of social media goes hand-in-hand with virtual reality. Thanks to social apps like AltspaceVRRec Room, and VRChat, people wearing VR headsets are able to gather with friends and strangers alike from all over the globe to share experiences, play games, and talk. VR and social media take the concept of social networking to the next level by allowing people to appear as 3D avatars in the same virtual space and interact with others in real-time. VR users can socialize, play games together, share videos, and more. Thanks to the dynamic nature of VR, social media feels less like throwing words and photos into the void and hoping that someone sees them and more like actual conversations with friends.

VR also makes it easier for people to explore new identities; you can change your avatar to try out a new hair color, a new type of fashion, or a new gender, or you can role-play as someone non-human, like a favorite video game character, a wizard, or a fox. You can also escape the confines of a traditional social platform’s aesthetic and capabilities by creating your own virtual space that’s as unique as you are. Virtual reality takes social media out of a Web browser and into a space that’s much more engaging and much more adaptable to users’ needs.

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