Leading Virtual Reality Companies
Gaming and entertainment are constantly evolving, and it’s important for companies to keep up and evolve alongside them if they don’t want to be left in the dust by new companies that are better able to adapt. In the emerging field of virtual reality, the leading companies are among some of the tech behemoths already dominating related fields, such as Google, Microsoft, and Samsung, but that doesn’t mean that smaller companies haven’t been making their mark as well.

Newer companies like Magic Leap and WorldViz have been focusing on augmented reality (AR) and immersive VR apps dedicated to education and helping students across the country. Firsthand Technology has been creating healthcare apps designed to help people with anxiety and chronic pain by combining virtual environments with biofeedback. And another company, Prenav, helps with the back end of VR by using drones to explore structures that Google Maps and GPS technology can’t get to. Thanks to Prenav’s 3D models of cell towers that allow for remote inspections of these structures, phone and Internet service can continue to run smoothly.
Many companies are working to create equipment to make virtual reality exciting for the average person. However, the ones that are among the leading companies are the ones dedicated to expanding the offerings in all areas of VR and making it more accessible to the modern world.
What Is the Biggest VR Company?
Among virtual reality’s top companies, one stands above the rest, especially when it comes to earnings: Meta (formerly Facebook). When they acquired Oculus in 2014, they set themselves up for domination in the VR headset marketplace. The Oculus Quest 2 has a price tag of $299, making it the most affordable model available on the mainstream market, and it’s one of the only ones that don’t need to be tethered to a high-powered PC in order to work. The low price tag and ease of use encourage more people to try out VR with an Oculus headset. This leads to VR developers creating new games that cater to Oculus headsets, which only serves to grow Meta’s hold on the VR industry, which is expected to continue for years to come.
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